Game Design - CCG

Invented by fellow mathematician Richard Garfield, "Magic: The Gathering" is a CCG that needs no introduction to anyone versed in Nerdology. "Magic" was the first card game I was happily addicted to through my more formative years, where I was luckily surrounded by legions of fellow "gifted" nerds at Regis High School. However, I did notice a plethora of issues with the game's design in terms of its steep learning curve to incoming players, a strategic set that is overly reliant upon Chance, and its rigidly static turn-based gameplay. So in 1999 when I was 19, I decided to address these issues in my own take on a Magic-style CCG. And here's the product. WARNING: Extremely dated material ahead.

Old Design Doc from 1999

Say Hi to Mike Reilly

Get My Resume

Download both my CVs for a full list of my most relevant work experience. If there is anything more you would like to see, shoot me an email.

My LinkedIn

If you're looking for a particular niche that is not covered in my current site, feel free and ask me. I may be available for professional freelance work.

Email Me

Email is my preferred method of contact. I'll get back to you post-haste. If we find an opportunity interesting, we can follow up via cell.